(DEEP breath everyone) RoboRally Arena II Rules Webpage: http://webxxx.schlund.de/cgi-bin/pbeme.pl?game=roborall Unofficial Webpage: http://members.tripodnet.nl/Seedling/ArenaII/ Competition 1 Round 2 Turn 3 TURN FOUR PROGRAM CARDS ARE DUE: 0900 GMT, Monday, March 12, 2001 Receipients: - All active or fragged 'bots, any other. Please indicate if you wish to be removed from the receipient list. Contents: - Turn three event report - Current 'bots. - Current board. - Randomised list of program cards. - Options available at the end of the turn. - Notes. * Turn three event report. 'bot (1) Tin Can - Description: vertical shaft depth verifyer **** 'bot (2) Herbie - Description: This beetle-bot is the smartest 'bot of the factory and it will be very hard to destroy. It is brave, fast and not afraid of any damage. Turn Programming: Turn/phase: 3/1 Program: B-4310 Option use: Position: i3s Movement: 1 ---whoa .. Away from that pit! CAPPED! Shot by blighted--- . Turn/phase: 3/2 Program: R-3110 Option use: Position: i3w Movement: 0 ---back to back they faced each other .. CAPPED by blighted, shot a bit off blighted's ablative coat, HPL has no extra advantage here--- . Turn/phase: 3/3 Program: 3-8010 Option use: Position: f3w Movement: 3 ---CAPPED again by blighted .. Knocks off the last of blighted's AbCoat in return--- . Turn/phase: 3/4 Program: R-2310 Option use: Position: f3n Movement: 0 ---turns right for some bizarre reason ?---. Turn/phase: 3/5 Program: 1-5810 Option use: Position: g2n Movement: 2 ---onto the conveyor .. Some serious damage dealt out to this bot .. Register 5 locked to 1-5810?but guess what? The big one to play with next turn.--- . **** 'bot (3) Blighted - Description: Blighted always obeys Murphy's Law and so he doesn't have a high life expectancy! Turn Programming: Turn/phase: 3/1 Program: 3-8311 Option use: Position: k3e Movement: 3 ---SHOVES petit metal onto the conveyor and out of harms way CAP! Into herbie.--- . Turn/phase: 3/2 Program: B-4611 Option use: Position: j3e Movement: 1 ---...drew their swords and shot each other. CAP! Into herbie, return fire reduces the ablative coat to one.--- . Turn/phase: 3/3 Program: B-4311 Option use: Position: i3e Movement: 1 ---CAP into herbie, ablative coat shot completely off.--- . Turn/phase: 3/4 Program: L-0411 Option use: Position: i3n Movement: 0 ---turns left for possibly the same bizarre reason ?--- . Turn/phase: 3/5 Program: 1-6411 Option use: Position: j2n Movement: 2 ---good turn for this bot .. Ablative coat was really effective and a shield for next turn (**NOTE: unless otherwise programmed the shield faces forward (same with turret and reflector) Comment: Time to Die!!--- . **** 'bot (4) Cliffhanger - Description: Trundlebot painted entirely black. Turn Programming: Turn/phase: 3/1 Program: R-3112 Option use: Position: c8n Movement: 0 ---*whirr*--- . Turn/phase: 3/2 Program: R-2312 Option use: Position: c8w Movement: 0 ---Brilliant use of the cards dealt it .. Cliffhanger gets Petit Metal from long range and shot bot has no more ablative coat.--- . Turn/phase: 3/3 Program: R-2212 Option use: Position: c8s Movement: 0 ---*whirr*--- . Turn/phase: 3/4 Program: L-0312 Option use: Position: c8e Movement: 0 ---that missile gets around .. Cliffhanger watches it for a moment on its seemingly fatal course before turning noncholantly away ?-- . Turn/phase: 3/5 Program: 1-5112* Option use: Position: d8e Movement: 1 ---slight rise in temperature. not a lot of option for this bot this turn programming wise. Double barrel laser for turn 4--- . **** 'bot (5) Petit Metal - Description: Formerly a frontline military sabotage droid, Petit Metal was 'relocated' after accidently blowing up a munitions depot.... on his own base. Military HQ suggested he could 'volunteer' to join the Tournament.... Turn Programming: (If LOS(Herbie) Mechanical arm makes an Up-Yours sign. If Herbie falls down pit, Mechanical Arm does a Thumbs-Up sign) Turn/phase: 3/1 Program: L-0813 Option use: Position: l4s Movement: 4 ---SHOVED onto the conveyor by blighted .. Looks like PeMe wanted to do nasty things back to herbie after what went on earlier--- . Turn/phase: 3/2 Program: 3-8113 Option use: Position: l8s Movement: 4 ---slight irritation to the right side .. Otherwise pretty disoriented this bot id say .. --- . Turn/phase: 3/3 Program: R-3613 Option use: Position: l9w Movement: 1 ---missile zooms past in front before rotating to see .. .nothing ?--- . Turn/phase: 3/4 Program: R-3013 Option use: Position: l10n Movement: 1 ---nothing north ..--- . Turn/phase: 3/5 Program: 1-5413 Option use: Position: l10n Movement: 0 ---what a difference a move 3 makes huh? Shield gained.--- . **** 'bot (6) gorilla - Description: This hairy little 'bot was the first of a botched attempt of a gene-splicing experiment involving a baby chimpanzee and a state-of-the-art Black-and-Decker cordless drill. Turn Programming: Turn/phase: 3/1 Program: Option use: Position: Movement: 0 ---zzz--- . Turn/phase: 3/2 Program: Option use: Position: Movement: 0 ---zzz--- . Turn/phase: 3/3 Program: Option use: Position: Movement: 0 ---zzz--- . Turn/phase: 3/4 Program: Option use: Position: Movement: 0 ---zzz--- . Turn/phase: 3/5 Program: Option use: Position: Movement: 0 ---zz?-- . **** 'bot (7) SQUIDBOT - Description: pillar of smoke 'bot (8) Scourge - Description: From the very depths of what robot minds fear most. A plasmoid laser pointed right at your processor array, and a shovel full of hate with your name all over it. Beware, lest that shrapnel your see all around you is actually your hind quarters. Turn Programming: Turn/phase: 3/1 Program: L-0716 Option use: fire missile launcher Position: d11e Movement: 0 ---missile zooms off (g11e)?invalid programming for the 'bot though .. (Toby does a sommersault and falls flat on his face) ?contact lost .. Current option programming will be effected but no more phase programming .. The intended turn left and move one didn’t look very healthy anyway.--- . Turn/phase: 3/2 Program: 1-6216 Option use: (crab legs, use this card: R-22) Position: d11e Movement: 0 ---missile at j11e, toby has another palpitation over whether the crab legs work or not. Decides they don’t but then after 40 cycles of deliberation realises its academic anyway (crab legging into a wall is just like walking into one)--- . Turn/phase: 3/3 Program: R-3616* Option use: Position: d11s Movement: 0 ---missile at m11e .. 'oh look .. A wall' ..--- . Turn/phase: 3/4 Program: 3-8016* Option use: Position: d11s Movement: 0 ---WHAM! Runs into the wall REALLY hard! Has a missile at ?uh-oh .. C11e--- . Turn/phase: 3/5 Program: L-0816* Option use: crab legs, use this card: 1-58) (fire missile launcher) Position: d11 Movement: 0 ---BOOM! Launches a second missile into the wall .. It explodes doing 4 points of damage to Scourge. The first 2 lock the remaining registers, the next POD is blocked by the last received option (missile launcher) which has one missile left and detonates for another 4 pod which goes on to be blocked by the crab legs (bye bye crab legs) .. that leaves 4 points of damage that cannot be blocked. SELF FRAG! no other bots were caught in the relatively major blast. just after all that the original missile races through the raining debris to f11e. use of the crab legs is highly academic this time ... POST FRAG REPORT. 'Bot: Scourge. Phases (survived): 14. Damage done: 4. Damage received: 13. Fragged by: own missile. Movement: 14 Options: missile launcher and crab legs. Comment: I blame cliffhanger.--- . **** Statistical Report: Total Damage: All: 35 Others: 29 Self: 6 Total Movement: 132 Total Frags: 1 * Current 'bots Official Table: 'bot name and number status loc. #cards Blighted 11 active j2n 7 Herbie 10 active g2n 4 Cliffhanger 12 active d8e 4 Petit Metal 13 active L10n 6 gorilla 14 active a1w 0 Tin Can 09 fragged SQUIDBOT 15 fragged Scourge 16 fragged H-Rod-Gar 17 in waiting Droideka 01 paused Pivot 03 paused clunker 04 paused NightSwimmer 05 paused Funfundfunfzig 06 paused Twonky 07 paused Shmoo 02 retired Aluminman 08 retired * Current board. A B C D E F G H I J K L M |------|------|------|------|------|------|------|------|------|------|------|------|------| 1 |grla 3| | | | | | | | | | | | | | <<<< | | | | | | | | | | | | | |------|------|------|XXXXXX|------|------|------|------|------|------|------|------|------| 2 | | /--> |----->|----->|----->|----->|herb 5|----->|----->|bltd 2|----->|---\\ | | | |//--> |----->|----->|----->|----->| ^^^^ |----->|----->| ^^^^ |----->|---vv | | |------|------|------|------|------|------|------|------|------|XXXXXX|------|------|------| 3 | | ^^ | | | | | | | | | | || | | | | || | | | | | | | | | | vv | | |------|------X------|------|------|------|------|------|------|------|------|------X------| 4 | | ^^ X |/----\| | | | | |/----\| | || X | | | || X |\----/| | | | | |\----/| | vv X | |------|------X------|------|------|------|------|------|------|------|------|------X------| 5 | | ^^ | | | | |XXXXXX| | | | | || | | | | || | | | | |XXXXXX| | | | | vv | | |------|------|------|------|------|------|------|------|------|------|------|------|------| 6 | | ^^ | | | | | | | | | | || | | | | || | | | | | | | | | | vv | | |------|------|------|------|------|------|------|------|------|------|------|------|------| 7 | | ^^ | | |XXXXXX| | | |XXXXXX| | | || | | | | || | | |XXXXXX| | | |XXXXXX| | | vv | | |------|------|------|------|------|------|------|------|------|------|------|------|------| 8 | | ^^ | | | | | | | | | | || | | | | || | | | | | | | | | | vv | | |------|------|------|------|------|------|------|------|------|------|------|------|------| 9 | | ^^ |clif 5| | | |XXXXXX| | | | | || | | | | || | >>>> | | | |XXXXXX| | | | | vv | | |------X------|------|------|------|------|------|------|------|------|------X------|------| 10 | X ^^ | |/----\| | | | | |/----\| XPeMe 3| | | X || | |\----/| | | | | |\----/| X ^^^^ | | |------X------|------|------|------|------|------|------|------|------|------X------|------| 11 | | ^^ | | | |missil| | | | | | || | | | | || | | | | >>>> | | | | | | vv | | |------|------|------|XXXXXX|------|------|------|------|------|------|------|------|------| 12 | | ^^---|<-----|<-----|<-----|<-----|<-----|<-----|<-----|<-----|<-----|<--/ | | | | \\---|<-----|<-----|<-----|<-----|<-----|<-----|<-----|<-----|<-----|<--// | | |------|------|------|------|------|------|------|------|------|XXXXXX|------|------|------| 13 | | | | | | | | | | | | | | | | | | | | | | | | | | | | |------|------|------|------|------|------|------|------|------|------|------|------|------| * Randomised list of program cards for turn four. cards 1 B-450 2 L-140 3 R-250 4 U-420 5 2-730 6 1-610 7 1-660 8 R-310 9 3-810 10 R-270 11 L-070 12 L-180 13 R-190 14 1-590 15 R-350 16 2-740 17 2-780 18 L-090 19 1-530 20 L-170 21 1-560 22 R-230 23 1-510 24 1-500 25 2-680 26 L-050 27 L-010 28 B-480 29 1-540 30 2-710 31 B-430 32 L-080 33 2-750 34 B-440 35 1-570 36 L-120 37 R-330 38 R-320 39 B-470 40 3-820 41 R-200 42 L-100 43 R-290 44 U-380 45 R-210 46 2-700 47 1-640 48 1-520 49 L-130 50 3-790 51 2-670 52 2-720 53 3-800 54 2-690 55 R-280 56 1-580 57 R-360 58 2-770 59 3-830 60 1-490 61 U-400 62 R-300 63 3-840 64 2-760 65 1-600 66 R-340 67 U-390 68 1-650 69 L-110 70 R-240 71 L-020 72 B-460 73 L-060 74 L-040 75 1-620 76 L-030 77 U-410 78 U-370 79 R-260 80 1-630 81 L-150 82 1-550 83 L-160 84 R-220 * Options available at the end of turn four: weapons backup popgun Big Gun Converter Gyroscopic Stabilizer Drone Launcher Dual Processor Fire Control Extra Memory Mine Layer Fourth Gear Mini Howitzer Goo Dropper Missile Launcher Homing Device Pressor Beam Reflector Retro-Rockets Reverse Gear Robo Copter Turret * Notes. ---- Shmoo was reported fragged again in SQUIDBOT's post-frag report (Arena 1,2,2). twitchy old toby. ---- more on the major stuffup by toby last turn ... >Make sure Toby doesn't join the army, god knows who he'll >invade with his sense of direction. I'm not very happy >dying like that due to a mistake made by the GM (Toby) >, however there's i can do about it now. also some documentation was found written (we assume) by Toby's original modifiers. it is included in the rules now (see the webpage, it is now linked through the URRAIIH ---- >More updates on the URRAIH (sic. .. shouldnt it be URRAIIH? hmm .. maybe ..) >^_^ >(Unofficial Roborally Arena II Homepage) >If anything, check the Cards section.... and then check it again..... >The map wasn't updated for some reason. I'll look into THAT >first thing tomorrow morning. >As for Tin Can's eyes, > http://members.tripodnet.nl/Seedling/ArenaII/Bots/Eyes.gif ----